“If there’s not a person thinking about it, it can become a problem.” “And this is why a lot of games get pushed, because performance is not there,” Hurliman says. If you’ve ever played a game and noticed a severe drop in framerate, perhaps due to a multitude of enemy objects or explosions being rendered on the screen, that’s often a clear example of suboptimal graphical performance. That’s typically when a game project will start to ramp up production with the introduction of high-quality image assets and other graphical flourishes - all of which, when not carefully managed, can put a strain on a GPU’s rendering capabilities. Specifically, Hurliman’s role is to help other EA developers with graphical performance, particularly in the later stages of a game’s development. As a senior software engineer for EA’s internal Runtime Technology Group, he belongs to a newly formed team that works directly with other EA studios as partner developers and subject matter experts. More than a mere admirer of Dead Space’s visual spectacle, Hurliman had a hand in bringing those technical achievements to the fore. “If you go look at the old Dead Space and then the current Dead Space - just the environment that the new game brings, of being able to shoot a beam of light and see it trickling through the participating media of the scene as it obfuscates your view of what’s happening up ahead - it’s awesome,” DigiPen graduate Matt Hurliman ( MS in Computer Science, 2015) says. But for those who can stomach the plentiful jump scares and sci-fi monstrosities that await, you’re in for a graphical treat. It is, after all, a modern remake of one of the most gruesome and spine-chilling video games ever made. You could be forgiven for not wanting to look at the screen when playing the new Dead Space by Electronic Arts, released this past January to widespread critical acclaim. Discrimination & Harassment Incident Report.BS in Computer Science and Digital Audio.BS in Computer Science in Real-Time Interactive Simulation.BS in Computer Science in Machine Learning.Information for Teachers and Counselors.
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